// Learn cc.Class:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

cc.Class({
    extends: cc.Component,

    properties: {
        top: {
            type: cc.Node,
            default: null,
        },
        myGoldLabel:cc.Label,
    },

    // LIFE-CYCLE CALLBACKS:

    onLoad() {
        let gold = gDataCtrl.GetGold();

        this.updataView( goldCarraybit(gold));
    },

    start() {

    },
    moveOut() {
        this.top.runAction(cc.moveTo(0.5, 0, 900)).easing(cc.easeBackIn());
    },
    moveIn() {
        this.top.runAction(cc.moveTo(0.5, 0, 737)).easing(cc.easeBackInOut());
    },
    getGold() {
        let gold = this.top.getChildByName('coin');
        // console.log(gold);
        return gold;
    },
    updataView(gold){
        this.myGoldLabel.string = goldCarraybit(gold);
    },
    // update (dt) {},
});